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Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
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Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I
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Blender mesh with skeleton to Unreal Engine - Community & Industry Discussion - Epic Developer Community Forums
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Importing a skinned mesh from blender .fbx exported file · Issue #56 · guillaumeblanc/ozz-animation · GitHub
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