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Tutorial: Blender - Quixel/Substance - Sketchfab: A Proper PBR Workflow - Sketchfab Community Blog - Sketchfab Community Blog
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Quixel on X: "Quixel's Tyler Puryear shows you how to use Blender to bake out normal, ambient occlusion, material ID and curvature maps to generate all the essential assets needed to texture
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